End-to-end Production in the Cloud with Real-Time Artist Collaboration


Event Time

Originally Aired - Tuesday, April 18   |   1:00 PM - 1:40 PM PT

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Content production for film, broadcast, gaming, and other media inevitably requires multiple touchpoints involving different artists, applications, storage types, and locations to create a finished product. But far too often productions are bottlenecked by the limitations at the infrastructure layer. Data gets siloed into various on premises or cloud storage locations that can be both physically and logically very different. As a result, administrators need to move data from one storage type/location to another, or to burst to cloud-based compute/storage resources, or to simply provide local online access to artists who may be remote from the production offices. Each of these problems interrupts users, limits production output, and adds time and cost.
 
What attendees will walk away with:
In this session we will examine ways to elevate an intelligent, online working space above the infrastructure layer. Leveraging the power of metadata can provide universal high-performance access to artists/applications no matter where they reside, to data that may live on any storage type anywhere including on-prem and cloud resources from any vendor. We will review real-world examples of how doing so has accelerated production workflows, reduced costs, and enabled workflows to seamlessly take advantage of compute/storage resources anywhere, transparently to users who may be anywhere.

Production Technologies | INTELLIGENT CONTENT Inspiration Theater | INTELLIGENT CONTENT |

Speakers

Mike Bott
Principal Systems Engineer
Hammerspace
Matthew Herson
Director of Solutions
Like Minded Labs
Dan Olds
Chief Research Officer
Intersect360 Research
Brad Winett
President
TrackIt

Sponsors

Hammerspace