Thomas True is a Senior Applied Engineer for Professional Video and Image Processing in NVIDIA’s Enterprise Solutions Group. In this role he works at the intersection of video I/O and the graphics processing unit (GPU) where he focuses on the integration of the GPU and networking technologies into broadcast, video and film applications ranging from pre-visualization to post production and live to air. Prior to joining NVIDIA, Tom was an Applications Engineer at SGI. Thomas has a M.S. degree in Computer Science from the Graphics Lab at Brown University and a B.S. Degree from the Rochester Institute of Technology.
- IP Based Virtual Production Infrastructure with SMPTE ST 2110
- Tuesday, April 18 • 9:30 AM - 10:45 AM PT